Roadkill RollersSmall Teams Tournament
Roller derby • for beginners

Roller derby
made simple.

Want to understand what's happening during a game? Start here. Learn who's who, how points are scored and when a jam ends.

01 • The roles

Who's on the track?

Each team normally has up to 5 skaters on the track: 1 jammer + 4 blockers. One of those blockers can be the pivot.

Jammer

1 per team

The only player who scores points. You can spot the jammer by the star on the helmet cover.

Goal: get through the pack, then pass opponents.

Blocker

3 per team + 1 pivot

Helps their own jammer forward and tries to slow the other jammer down with positioning and blocks.

A team has at most four blockers; the pivot is one of them.

Pivot

1 per team

A special blocker with a stripe on the helmet cover. Under certain conditions the jammer can pass the star to the pivot.

Remember: pivot = blocker with a stripe.

02 • The basic rules

What you need to know to watch

  1. A jam lasts up to 2 minutes.

    The jam can end sooner if the lead jammer calls it off.

  2. Only the jammer scores.

    The jammer earns points by lapping opponents.

  3. The blockers form the pack.

    They try to help their own jammer and hold back the other one.

  4. A penalty can send a player to the penalty box.

    There the player misses part of the jam.

The golden viewing tip 👀

Follow only the jammers at first. Look for the two stars on the helmets. Watch who gets through the pack first and which opponents they pass after that.

As a beginner you don't need to watch all the blockers, officials and tactics at once. If you can follow the jammers, you already understand a big part of the game.

03 • Legal pass

When does a pass count?

A pass = the jammer legally gets past an opponent

As a new spectator you can think of it like this: the jammer wears the Star, skates in the right direction and gets past an opponent without the pass being cancelled by a foul or by being out of bounds.

① Spot the jammer

Look for the star on the helmet cover.

② Watch the opponent

The jammer goes from behind the opponent to in front of them.

③ The officials decide

The officials officially decide whether the pass and its point count.

Rule of thumb: see the jammer legally get past a blocker? That's a moment the jammer can score. The official score is set by the officials.

04 • Lead jammer

How can a jam end early?

The lead jammer can call off the jam ✋

The lead jammer is the first eligible jammer to earn lead status by getting through the pack according to the rules.

The lead jammer can stop the jam before the 2 minutes are up by repeatedly putting both hands on their hips.

No lead jammer? Then no jammer can end the jam early this way. The jam runs to its full length, unless the game is stopped for another reason.

05 • Tactics

What happens in the pack?

Wall

Building a wall

Several blockers work together to hold back an opponent or make room for their own jammer.

Pack

The group

The pack is the group of blockers at the heart of the game. That's where much of the tactical work happens.

Isolating

Splitting someone off

Getting a blocker away from the rest of the group means that player can't help as well.

06 • Example

A jam in five steps

Use these five steps as a viewing guide during a real game.

  1. Step 1

    Start

    The jammers start behind the Jammer Line. The blockers line up in front and form the pack.

  2. Step 2

    Through the pack

    Both jammers try to get through the blockers. Blockers help their own jammer and hinder the other.

  3. Step 3

    Lead

    The first eligible jammer to earn lead status becomes lead jammer.

  4. Step 4

    Points

    The jammer keeps going and can earn points by lapping opponents.

  5. Step 5

    End

    The lead jammer can call off the jam with hands on hips. Otherwise the jam runs until time is up.

Example: Jammer A gets lead. A comes through the pack again and goes for points. Jammer B is closing in. A puts both hands on their hips → the jam stops. Points earned under the rules stay on the board.

07 • Terms

Tricky words in plain language

Click a term for a short explanation.

Jam

A period of play of up to two minutes.

Pack

The largest group of blockers from both teams that are close enough together to count as one group.

Lead jammer

The first eligible jammer to earn lead status. Only the lead jammer can call off the jam early.

Star

The jammer's helmet cover with the star.

Pivot / Stripe

The pivot is the blocker with the stripe on the helmet cover.

Lap

When a jammer passes an opponent for the second time relative to that opponent, it can earn an extra point.

Penalty box

The sin bin. A player who gets a penalty sits out here for a set time.

In bounds

Inside the boundaries of the track.

Out of play

Outside the area where blockers are allowed to take part in blocking under the rules.

NSO

Non-Skating Official: an official who isn't on skates and keeps track of things like score, penalties or time.

08 • See it in action

Watch the videos

The videos open on YouTube.

Video 1

Open the video on YouTube and use the explanation above to spot the jammers and the pack.

▶ Watch on YouTube

Video 2

Watch the second video, then try to spot the five steps of a jam yourself.

▶ Watch on YouTube

09 • Test yourself

Mini quiz

1. How many jammers does each team normally have on the track?

Your score

0 / 5

Answer the questions to start.

10 • Official source

Want to know more?

This explanation is deliberately simplified for new spectators. For official definitions, exceptions and the full rules, the current WFTDA rulebook applies.